If you're looking to tweak your doors script speed to breeze through those endless hotel hallways, you probably already know how frustrating it is to get caught by Rush just because you couldn't reach a closet in time. It's one of those things where a tiny bit of extra momentum makes the difference between a successful run and a jump-scare that sends you right back to the lobby. Doors is a game built on tension, but let's be honest, sometimes you just want to get to the later rooms without the slow crawl of the default walk speed.
The whole concept of adjusting speed in a game like Doors is a bit of a balancing act. You aren't just trying to go fast; you're trying to navigate a complex environment that's literally designed to kill you if you move too predictably or too slowly. When players talk about their doors script speed, they're usually looking for that "sweet spot"—the point where you're faster than the entities but not so fast that the game's anti-cheat kicks you out or you fly right through a wall into the void.
Why speed is the ultimate game changer
In a horror game where timing is everything, speed is your best friend. Think about the Seek chase. It's one of the most iconic parts of the game, and while it's totally doable at regular speed, one wrong turn or a slight lag spike can end your run. By bumping up your doors script speed just a little bit, you give yourself a massive safety net. You can afford to make a mistake, hit a wall, or take a second too long to find the right door because your base velocity is carrying you further than the game expects.
It's not just about the chases, either. Doors is a long game. If you're trying to reach Room 100 for the twentieth time to finally beat the Figure, the early rooms can start to feel like a chore. Speeding through the first 50 rooms saves a ton of real-world time. It turns a 45-minute grind into a 15-minute sprint. Of course, this changes the vibe of the game from "survival horror" to "speedrun simulator," but for a lot of veteran players, that's exactly what they're looking for.
Finding the perfect speed setting
If you're messing around with scripts, you'll usually see a value for "WalkSpeed." The default Roblox speed is usually 16. When people start messing with their doors script speed, they often make the mistake of cranking it up to 50 or 100 right away. Don't do that. If you do, the game's engine will freak out. You'll likely clip through stairs, overshoot closets, or get flagged by the server-side checks almost instantly.
Most experienced players suggest a range between 20 and 25. It sounds like a small jump, but in the context of the tight corridors of the hotel, it feels significantly faster. At 22 speed, you can outrun almost anything without looking like you're teleporting. It keeps the animations looking somewhat natural, which is key if you're trying to keep a low profile. Plus, it makes navigating the library way less stressful when you can zip between bookshelves before the Figure even realizes you're there.
The risks of pushing it too far
We have to talk about the elephant in the room: the anti-cheat. The developers of Doors, LSPLASH, aren't exactly new to this. They know people want to use a doors script speed boost to win. Because of that, the game has some pretty decent checks in place. If the server detects that your character moved from Point A to Point B faster than physically possible, it's going to disconnect you. Or worse, you might find yourself facing a ban.
There's also the "void" issue. Roblox physics are notoriously "crunchy." When you increase your speed, the way your character interacts with hitboxes changes. If you're zooming through a door transition at 60 speed, there's a high chance the next room won't load its floor collision fast enough. You'll just fall through the map and die. It's a pretty hilarious way to lose a run, but it gets old fast. Keeping your speed at a reasonable level ensures the game engine can actually keep up with your movement.
How it affects different entities
Changing your doors script speed impacts how you interact with every monster in the game. Take Ambush, for example. Ambush is much faster and more aggressive than Rush. Normally, you have to hide, jump out, and hide again multiple times. With an increased speed, you have much more leeway. You can stay out of the closet longer to avoid the "hide" entity (that annoying red static that kicks you out) and still make it back inside before Ambush loops back around.
Then there's the Figure. This one is tricky. The Figure doesn't "see" you; it hears you. If your doors script speed is set too high, your footsteps might actually trigger its AI more frequently, or you might accidentally bump into it because you're moving too fast to react to its pathing. Speed is a tool, but in the Library or the Electrical Room, you still need to be careful. Speed won't save you if you run directly into the Figure's arms.
The community's take on scripting
The Roblox scripting community is pretty divided on this stuff. Some people think using a doors script speed modifier ruins the spirit of the game. They argue that the whole point of Doors is the atmosphere and the challenge. On the other hand, there's a huge community of people who love breaking games down to see how they work. For them, it's about efficiency and seeing how far they can push the limits before the game breaks.
If you're going to experiment with this, it's usually best to do it in a private elevator or a solo run. Using speed boosts in a public lobby can be pretty annoying for other players. It ruins their immersion, and if you're moving way ahead of everyone else, you might end up triggering entities that kill your teammates while you're safely three rooms ahead. It's just common courtesy to keep the "super speed" stuff to your own private sessions.
Technical stability and script execution
When you're running these scripts, the executor you use matters just as much as the script itself. Some executors handle the "WalkSpeed" change more smoothly than others. If you notice your character "stuttering" while you move, it's probably because the script is constantly fighting with the game's internal code. A good doors script speed setup should feel fluid. It shouldn't feel like you're being rubber-banded back every few steps.
Another thing to keep in mind is that the game updates frequently. What works today might get patched tomorrow. The developers are constantly tweaking the room generation and the entity AI. Whenever a big update drops—like when they added "The Mines"—the old speed values might behave differently. You always have to stay on your toes and be ready to adjust your settings if things start feeling "off."
Final thoughts on the fast life
At the end of the day, playing around with your doors script speed is about making the game your own. Whether you're doing it to save time, to beat a record, or just to see Seek struggle to catch up with you, it adds a whole new layer to the experience. Just remember that with great power comes the very high probability of falling through the floor or getting kicked by a robot moderator.
Keep your values reasonable, stay aware of the game's updates, and try not to ruin the fun for anyone else. Doors is an incredible feat of game design on the Roblox platform, and while going fast is fun, the real thrill is still in the mystery of what's behind the next door—even if you get there a few seconds faster than the devs intended. Speeding through the hotel is a blast, but don't forget to stop and enjoy the creepy atmosphere every once in a while. Or, you know, just keep running so the screeching monsters don't catch you. That works too.